Sorry for what is undoubtedly a naive question: What is (if any) the analogue for GameObjects and MonoBehaviour in UE4?
I’m an artist migrating from Unity. If you’re not familiar with Unity, it’s absurdly easy to learn and to use, despite lacking a programming background. I learned C# over the last few years so C++ doesn’t seem enormously difficult on the surface (I’m sure I’ll discover it is) and I’m doing some tutorials, but I have absolutely no idea where to start in migration.
Is there some sort of analogue for writing components that attach to actors in the same way one writes MonoBehaviours and attaches them to GameObjects in Unity?
I’ve been watching some Blueprint tutorials and it seems quite powerful; Is the intent behind Blueprint to replace scripting for people like me who are making the shift from a script-based game engine? Or is C++ going to be a necessity if I want as much scope as C# in Unity offers me?