Unity like compute shader to boost voxel computation

I generate a lot procedural structures in my game. And for huge gridbased games (Sims , Minecraft etc.) I think there will be a huge benefit of outsourcing some tasks to the GPU. Think of Marching Cubes for example. Scanning hole 3D grids with CPU is a pain. Look Coding Adventure: Marching Cubes - YouTube for example. It will boost my code a lot, are there any plans on this pleace?

It’s certainly possible ( in C++ ), because we have:

But there’s nothing freely available as far as I know…

Oh yes I saw this plugin. But its high priced for my first indie game… As far as I know unity has a simple framework for this for free. If I have no other way I have to write it in C++ but I hoped that there are plans to implement this into the engine.

I don’t know, but I think it’s safe to assume there are not plans, because it’s a very specialized and focused area.