Unity-Light Probes in Unreal?

Too bad there is no manual way, unreal ways is obnoxious having to do bake bake after bake, and the probes change position, it is a pretty bad way for some things. Maybe i dont want to recalculate lightmaps, only lightmass what then? Im screwed, because the probes get placed by the engine, where i might not want them.

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