Unity-Light Probes in Unreal?

Is there a way for a moving object like the player to find lightmaps and get shadows that look like those on the lightmaps? Something like Unity’s Light Probes.

Too bad there is no manual way, unreal ways is obnoxious having to do bake bake after bake, and the probes change position, it is a pretty bad way for some things. Maybe i dont want to recalculate lightmaps, only lightmass what then? Im screwed, because the probes get placed by the engine, where i might not want them.

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