I am coming from unity and a newbie to unreal. I have a character which has few animations, for example,
smile only for head,
Hands clapping for upper body,
Walking for lower body,
waiting animation for whole body.
In unity, I had layers for each of them - Head, UpperBody, LowerBody and FullBody - each having multiple states, and then selectively play required animations.
Like I could play waiting animation for whole body OR hands clapping and walking together…
How can I have same kind of setup in unreal? Also set up layer masks like in unity and have selective animation layers play like in unity?