Will be interesting to see what they do with all that money.
I wonder why Unity is worth so much more than Epic? It’s hard to find good games made with Unity, but it’s easy to find hundreds of good games made with Unreal Engine, so something is a bit off for some reason.
Unity rocks!!!
At the end of the day - It comes down to - Who can make the money from the users who make content from the engine or framework?
Unity maybe early on but not now like @MoHoe said - It is about survival.
I think Unreal Engine has done a good job at that.
April Fools!
Unity has deals on the gambling and military fields, which EpicGames have never really looked into.
There are many companies today that have to pay Unity extra moneis because those use Unity’s runtimes inside of gambling machines and military devices; once they started doing that I began losing respect for them though.
Valuations are inflated all the time, valuations have as much “feels” data as they do real data backing them up.
Unity is worth more because it’s more popular, not because it is a better product or more viable long term.
I worked with Unity professionally for 5yrs and I’ll never go back to an engine without source access, cause that is what Unity taught me.
True, but you miss the point. In order for Unity to gain a valuation of $1.5 billion in a round of funding they have to raise a certain amount of money while giving up a % of their company. That is how the valuation is made. If Unity raised $150 million and that represented 10% of the company, then they are “valued” at $1.5 billion.
Needless to say, this wouldn’t even have made news unless Unity raised hundreds of millions of dollars, so the question is what are they going to do with that money? Dive into hardware? Start producing games in house to compete with Epic? Not sure they could expand their Unity Engine dev team with that amount of money without things becoming a mess.
Will be interesting to watch the announcements coming out of Unity over the next couple years to see what they put together.
I think I’ve seen in the past the devs from various engine areas post some kind of replies to these and it’s always been related to middleware or licensed stuff that they use in a way it would not allow them to share the code fully without special licensing. The full engine code has always been available this way. AFAIK Epic had the similar case but they removed all conflicting parts from the engine and started fresh as a “new” engine without existing customers(?) and now been replacing the removed things with their own as time goes.
Indie-pixel