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Unity Animations > UE

Hi, I’m converting some animations only available for Unity over to UE. Retargeting is working well, but I am seeing some small issues (arm placement mostly) that I suspect are due to not having exactly matched base poses for Source and Target skeletons. Since the Unity skeleton I am using is in T and UE is A. I’ve learned that I can tweak the source skeleton in UE to match the target, but before fussing with that thought I’d see if anyone had built a UE A Pose for a generic Unity rig, or had any other tips?

legendsofepica.com/Bindpose.FBX

ps. Try to use more descriptive headlines almost didn’t clicked, thought this was a rant.

Thanks unit23! Yes, you’re correct - super lazy headline on my part. I will do better next time!