Unity Addressable Asset system equivalent for Unreal

Hello,

I am fairly new to Unreal engine and have been heavily involved in the tools programming side of things. I have a good understanding of how Unity works and have worked on it for some 4-5 years now and been almost 4 months as an Unreal tools programmer.

Recently we came across an issue where initially loading the game was taking quite a bit on PC and lower end devices like mobile devices. In Unity, the go to solution for these types of issues is the addressable system.
I was wondering if Unreal had something similar to that for faster load times? I’m in a position where I’m not entirely sure what to even look for in the first place so if someone could point me what to look for, I can continue my search from there!

Edit1: It’s specifically called the Addressable Asset system. Video on the system:

Thanks!

When I look up ‘unity addressable system’, I get a system for large teams to manage projects. That’s probably not what you mean?

Can you be more specific?

Hi,

I am talking about the Unity Addressable Asset system.
Perhaps this video can help clear it?

Do you mean this?

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You can structure your PAK so that the order of items occurs in the same sequence as your game. I’ll look it up…

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Nice! thank you! I did not know where to even start looking for so this gives me a point to start looking !

Thank you!
I’ll try combining this with the Asset Manager and see how it goes!

Hi,

Not sure if this helps, Unreal uses Soft Referencing and Hard Referencing. Soft Referencing which is only loaded when needed. Try checking it out too.