UNIT23 - Modular Characters, Gear and Inventory Items

Character Gear Manager is a basic inventory system to toggle player gear - the visibility of modular character meshes. The included code is meant to be integrated into your RPG inventory system - usually found inside the Equip and Unequip functions.

Video https://youtu.be/nC4Sf3cdong

Content

  • 70+ modular armor gear items.

  • 4 Modular Character

  • 11 Paragon Characters optimized for the default UE4 Skeleton

  • All item materials and textures are optimized for low poly games (e.g. 512 or 1024px).

  • All meshes compatible with the default UE4 and UE5 Unreal Engine character skeleton.

  • 12 Weapons, 4 Shields

  • Blueprint code to hide and unhide character meshes

  • Blueprint character setup with modular meshes

  • Gear items are organized in data table

  • Material to hide meshes

The main goal of using a modular character is to avoid clipping of character body and gear. 

Included is a player character blueprint which contains modular body meshes, and the currently active character model, ready to be equipped with gear items.

Notice Not all items are fully optimized for all character models, usually depends on male and female character proportions. Additional small adjustments, e.g. changing a mesh z value by a few pixel may be required - depends on your custom modular character proportions.

The selection and access of character model specific gear meshes is usually configured inside an inventory item data table, like the one included.

Versions

1.0 Release

Known Issues
The Paragon Morigesh Mystic mesh has some issues, is not fully un-rigged. Work-around: Use the original one with the included Material’s to considerably tweak character material complexity and save project file size. This bug will be addressed at a future date. There are at least three rig points which need to be removed.