Hello, im basically just wondering on a PID controller for my quadcopter model in unreal. Ive got a pretty good understanding on how the controller works but no matter my efforts it seems to fail. Altitude control is simple and works totally fine but once I get into rotational control then things start becoming an issue. My main question is basically, do I have to convert all my cm to meters for my controller, and then convert them back into cm for unreal. Or can I just use unreals base units. And second, does GetActorRotation input roll,pitch,yaw in that order? And is it in degrees, radians, or quats?
Appreciate any help thank you.