unique material namimg for import into 3D applications

Is there a way to indicate a prefix for the texture name to make it unique? I have created two models in two different RC projects. When I import them into a 3D application, like Rhino or modo, the second model I import uses the same textures as the first.

Update: My mistake. The problem is NOT the texture naming it is the material naming (see reply below).

I was wrong about the texture naming. It inherits the exported mesh name as the texture prefix. The problem is the material name. It always has the prefix “Default_Material_” instead of inheriting the prefix from the export mesh name. T4 was the name of the export mesh shown in the modo Shader Tree below.

Thank you for the post. We will do the material name prefix according the model name. It will be available in next version.

michalj wrote:

Thank you for the post. We will do the material name prefix according the model name. It will be available in next version.

Excellent!