Hello!
I’m not sure if this is the best category to file this under but here goes…
I’m trying to figure out how to create an inventory system that is kind of a unique scenario I think. I’m having trouble finding some good resources for what i’m trying to do.
I’d like to have an inventory with a bunch of items preloaded - think of a library of items or a catalogue. The user can drag and place/move/rotate these items and populate a scene with them. And I’d like to have a running tally that they can look at to see how many of each item they used, cost per item and then a total cost of all assets. Think of it like a way for them to build a scene and then generate a cost estimate. Like you might use for contractor or a interior design type of thing.
I’m extremely new to UE. So hoping to find some easy to follow info or a nudge in the right direction to tackle each objective one at a time.
Any advice?
Thank you!