first let me apologize if what i’m going to ask is just nonsense
After taking (what i think is) a deep look at blueprint i saw there is not an unique identifier as is. The closer to that is the “self” node but this is an actor value is not something i can convert to anything readable to write in an external file. So this is what i’m asking: Is there anything like that in c++? Any kind of ***ID ***to identify any instance of any BP among the others (which is writable and readable)?
When I say ID i’m refering to something similar to what ID is in Game Maker: A unique Integer identifier given to every instance of any object placed on a level (room in gm :P)
Thank you everyonr for your time!