Unique boolean from non-unique children

Hello! I’ll try to keep this as short as possible.
I have a pawn which has multiple children. These children all share the same blueprint (They come from a scene which is copied over 4 times into the parent).
How would I go about having each child send a boolean to the parent so that if, say, two of the booleans are true, the parent can react accordingly?

I am rather new so any help is very appreciated! Thank you :slight_smile:

There’s no problem with that, if they are all different instances, then they will have their own value.

Okay! Looks like I was just being silly, all I needed to do was DIRECTLY reference the child but I was instead trying to cast it…