Hello guys,
I made a personalization system in flash and intend to do it in the engine, but I wonder if it’s possible, or even if anyone has idea how to do.
My system is flash:
://www.wasport.br/simulador/simulador.html
Reference as I’d like to stay, but changing the colors of the uniforms: ://messi.resn.co.nz/
That’s pretty easy to create.
Either you use blueprints, static meshes, UMG and materials for it -> just switch the materials on your mesh in the blueprint or entirely do it with UMG. So just use textures for that 
UMG -> https://docs.unrealengine/latest/INT/Engine/UMG/
I can change colors through the mesh umg but change the color specifies a detail of a shirt, which is in jpg, how can I do this? you know any way?
Watch the video: ://messi.resn.co.nz/
summarizing my intention, is exactly that, though a color palette on the side and be able to exchange the red and the blue uniform! It’s possible?
You just have to create a material with that texture + use the “set material” node to flip it 