Uniform Rotation Speed

Hi all

I currently have an EventTick function to make my object rotate.

The problem with this code is that EventTick changes every frame. Therefore, the speed of the rotation changes on the exported build compared to when I am testing objects in the viewport.

I need to control the speed of this rotator so that it does not change, no matter the frame rate.

Does anyone know of a good solution for this?

Please let me know if any clarification is required.

Cheers

Matt

Multiply Speeds by Delta Seconds.

Thanks very much! I am yet to test it on an exported build, however, I am assuming that the following blueprint is correct.