Hello all,
I’m a novice when it comes to UE though I’ve been developing for years and I thought I’d learn something new. I’m stuck and I could use some help. It’s probably something simple but I’ve been beating my head at this for a week now and can’t figure out where I’ve gone astray.
I’m building a uniform grid and populating it with an inventory system. I split it into 2 frames so I could figure out where something broke, but that obviously failed me.
The construct is this:
It does construct and I get the parent widget to show up when I trigger it with the key binding.
I put the actual construction into it’s own event graph because I thought it would be a bit cleaner. There was a post on here about building some of the parameters so I picked up some of the pieces and added it here.
When I drop prints in key places to see if things are building, I get object names, I get the counts and everything seems to be building. However, when I render it I get the parent background image and no grid.
I’ve tried adjusting the zorder of all involved widgets, I put them all as the same zorder as well. Anything else I could look at to figure out where my failure is?