Stylized Skeleton is a game-ready undead character for RPG, action, MMO and dungeon projects. Use it as a crowd of enemies, a spell caster, a fallen warrior lying on the ground or a playable hero. It is rigged, skinned and comes with 26 animations: locomotion, jumping, three attacks, hit reactions from both sides, two spell casts, getting up from sitting and lying poses, and resurrection.
Eight skins are ready to use as material instances: Base, White, Dark, Metallic, Mossy, Ice, Fiery and Void. Ice, Fiery and Void have emissive maps that glow with Bloom.
The skeleton is built from separate bone meshes. Skull, jaw, ribcage, scapulae, pelvis, arms, hands, legs and feet are 11 skeletal meshes on one shared skeleton, and a complete character mesh is included as well.
Physical bone death is included. Add the Blueprint component BPC_SkeletonBoneBreak to any actor with the skeleton and call Shatter: the character is replaced by 18 separate rigid bones that fly towards its back and land about 2 to 5 metres away. Restore shows the character again. Distance, side scatter, up speed, spin and damping are set in the Details panel.
The pack includes an Overview map with all animations, skins, bone meshes and a looping bone death demo, lit with Lumen.
Features:
Rigged and skinned character, UE5 Mannequin bone names and hierarchy, IK bones included
26 animations at 60 FPS, in place (no root motion); the jump clips stay at position 0
Complete character mesh plus 11 separate bone meshes on one skeleton, sharing one physics asset
8 skins set up as material instances, 3 of them emissive
PBR textures: 4096×4096
Real-world scale, about 1.8 m tall
Physical bone death: Blueprint component BPC_SkeletonBoneBreak and 18 static bone meshes with collision
Overview map with labeled animations, skins, bone meshes and a bone death demo
Animations (26):
Idle, Idle Variation, Combat Idle, Walk, Walk Back, Strafe L, Strafe R, Run, Limp Walk, Jump Start, Jump Loop, Jump End, Attack 1, Attack 2, Attack 3, Hit L, Hit R, Spell Cast 1 Start, Spell Cast 1 Loop, Spell Cast 1 End, Spell Cast 2 Start, Spell Cast 2 Loop, Spell Cast 2 End, Wakeup 1, Wakeup 2, Resurrection
Bone meshes (11):
Skull, Jaw, Ribcage, Scapula, Pelvis, Upper Arm, Forearm, Hand, Thigh, Shin, Foot
Technical details:
Triangles: 18,596
Vertices: 9,274
Skeleton: custom SKEL_Skeleton, 88 bones, UE5 Mannequin bone names and hierarchy, IK bones included and unweighted. 1 additional bone: cc_jaw (jaw)
Materials: 2 master materials (M_Skeleton, M_Skeleton_Emissive) and 8 material instances
Textures: 19 (Base Color, Normal, packed ORM, Emissive)
LODs: none
Collision: physics asset PHYS_Skeleton, simple collision on the 18 bone pieces
Blueprints: BPC_SkeletonBoneBreak (component), BP_Skeleton_BoneBreak_Demo (demo actor)
Engine version: Unreal Engine 5.8