UnicornWay - Stylized Skeleton Archer - Rigged Character with 3 Skins

Stylized Skeleton Archer is a game-ready undead bowman for RPG, action, MMO and dungeon projects. Use it as a ranged enemy, a guard on the walls, a sleeping skeleton that wakes up or a playable hero. It is rigged, skinned and comes with 24 animations: locomotion, jumping, three bow attacks, three melee attacks, hit reactions from both sides, death, getting up from sitting and lying poses, and resurrection.

A bow that really shoots. The bow, the bow string, both bending bow limbs, the quiver, the bag and the arrow in the hand are animated bones of the skeleton. In the three bow attacks the archer takes an arrow from the quiver, draws the string and releases it at frame 66 (1.1 s). A static arrow mesh for projectiles is included.

Shooting demo included. BP_SkeletonArcher_Shooter loops a bow attack and fires BP_SkeletonArcher_Arrow (ProjectileMovement, sphere collision) from the drawn arrow bone at the release; the arrows fly and stick in the targets of the Overview map. Shot animation, release time and arrow class are set in the Details panel.

Three outfit colours are ready as material instances: Blue, Green and Yellow. The character is built from 23 separate meshes (helmet, shoulder plate, leather shoulder, tunic, belt, bracers, boots, bag, quiver, quiver arrows, bow, drawn arrow and 11 bone meshes) on one shared skeleton, and a complete character mesh is included as well.

The pack includes an Overview map with all animations, colours, parts and the shooting range, lit with Lumen.

Features:

  • Rigged and skinned character, UE5 Mannequin bone names and hierarchy, IK bones included

  • 24 animations at 60 FPS, in place (no root motion); the jump clips stay at position 0

  • Animated bow, bow string, bow limbs, quiver, bag and drawn arrow (bones of the skeleton)

  • Complete character mesh plus 23 separate part meshes on one skeleton, sharing one physics asset

  • 3 outfit colours set up as material instances

  • PBR textures: 4096x4096

  • Real-world scale, about 1.9 m tall

  • Shooting demo: Blueprints BP_SkeletonArcher_Shooter and BP_SkeletonArcher_Arrow, static arrow mesh with collision

  • Overview map with labeled animations, colours, parts and a shooting range

Animations (24):
Idle, Idle Variation, Combat Idle, Walk, Walk Back, Strafe L, Strafe R, Run, Limp Walk, Jump Start, Jump Loop, Jump End, Bow Attack 1, Bow Attack 2, Bow Attack 3, Attack 1, Attack 2, Attack 3, Hit L, Hit R, Death, Wakeup 1, Wakeup 2, Resurrection

Part meshes (23):
Outfit: Helmet, Shoulder Plate, Leather Shoulder, Tunic, Belt, Bracers, Boots, Bag, Quiver, Quiver Arrows, Bow, Drawn Arrow
Bones: Skull, Jaw, Ribcage, Scapula, Pelvis, Upper Arm, Forearm, Hand, Thigh, Shin, Foot

Technical details:

  • Triangles: 30,832 (30,404 + 428 for the drawn arrow)

  • Vertices: 15,511

  • Skeleton: custom SKEL_SkeletonArcher, 95 bones, UE5 Mannequin bone names and hierarchy, IK bones included and unweighted. 8 additional bones: c_bow_l (bow), c_bowstring_l (bow string), c_bow_limb_top_l and c_bow_limb_bot_l (bow limbs), c_arrow_r (drawn arrow), c_quiver_x (quiver), c_bag_r (bag), cc_jaw (jaw)

  • Materials: 2 master materials (M_SkeletonArcher_Body, M_SkeletonArcher_Outfit masked two-sided) and 4 material instances

  • Textures: 9 (Base Color, Normal, packed ORM, Alpha mask)

  • LODs: none

  • Collision: physics asset PHYS_SkeletonArcher on every skeletal mesh, simple collision on the static arrow

  • Blueprints: BP_SkeletonArcher_Shooter (demo actor), BP_SkeletonArcher_Arrow (projectile)

  • Engine version: Unreal Engine 5.8