Every time I try to run my game or try to open up my folder that contains my BP_ThirdPersonCharacter blueprint, Unreal Crashes and spits out the error below. I’ve been using GAS and I wonder if there’s some sort of pointer I forgot to set up? Has anyone here run into this error before?
The last thing I did before this crash started to appear was create two GameplayEffects that checked if the player is moving or not. I’d show my blueprints, but unfortunately, I can’t even open up my BP_ThirdPersonCharacter anymore.
Any information would be appreciated, thanks!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000d0
UnrealEditor_GameplayAbilities
UnrealEditor_GameplayAbilities
UnrealEditor_GameplayAbilities
UnrealEditor_GameplayAbilities
UnrealEditor_GameplayAbilities
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
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UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
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UnrealEditor_Engine
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UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
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UnrealEditor_Engine
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UnrealEditor_UnrealEd
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kernel32
ntdll