Unhandled Exception: SIGSEGV: unaligned memory access (SIMD vectors?)

I got “Unhandled Exception: SIGSEGV: unaligned memory access (SIMD vectors?)” only in packaged game on Linux Ubuntu 22.04. This issues will happen after playing a few minutes" However, In the editor and “-game” the game works good (tested >1h).

[2024.06.20-09.30.23:109][922]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: unaligned memory access (SIMD vectors?)

[2024.06.20-09.30.23:109][922]LogCore: Fatal error!

0x0000000004df4647 Drive_Sim_Experiment!UChaosWheeledVehicleSimulation::ApplySuspensionForces(float) [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp:599]
0x0000000004df0c74 Drive_Sim_Experiment!UChaosWheeledVehicleSimulation::UpdateSimulation(float, FChaosVehicleDefaultAsyncInput const&, Chaos::FRigidBodyHandle_Internal*) [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp:273]
0x0000000004ddab47 Drive_Sim_Experiment!UChaosVehicleSimulation::TickVehicle(UWorld*, float, FChaosVehicleDefaultAsyncInput const&, FChaosVehicleAsyncOutput&, Chaos::FRigidBodyHandle_Internal*) [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp:138]
0x0000000004df007e Drive_Sim_Experiment!UChaosWheeledVehicleSimulation::TickVehicle(UWorld*, float, FChaosVehicleDefaultAsyncInput const&, FChaosVehicleAsyncOutput&, Chaos::FRigidBodyHandle_Internal*) [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp:174]
0x0000000004de2868 Drive_Sim_Experiment!FChaosVehicleDefaultAsyncInput::Simulate(UWorld*, float, float, bool&) const [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp:1693]
0x0000000004dedad3 Drive_Sim_Experiment!UE::Core::Private::Function::TFunctionRefCaller<FChaosVehicleManagerAsyncCallback::OnPreSimulate_Internal()::$_8, void (int)>::Call(void*, int&) [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Function.h:474]
0x0000000008c563ae Drive_Sim_Experiment!UE::Core::Private::Function::TFunctionRefCaller<Chaos::PhysicsParallelFor(int, TFunctionRef<void (int)>, bool)::$_75, void (int)>::Call(void*, int&) [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Function.h:474]
0x000000000482c5e7 Drive_Sim_Experiment!void ParallelForImpl::ParallelForInternal<TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, bool, bool)::‘lambda’(), std::nullptr_t>(char16_t const*, int, int, TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, bool, bool)::‘lambda’(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor::operator()(bool, char16_t const*) const [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/ParallelFor.h:342]
0x000000000482d223 Drive_Sim_Experiment!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<void ParallelForImpl::ParallelForInternal<TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, bool, bool)::‘lambda’(), std::nullptr_t>(char16_t const*, int, int, TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, bool, bool)::‘lambda’(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor>(char16_t const*, LowLevelTasks::ETaskPriority, TFunctionRef<void (int)>&&, LowLevelTasks::ETaskFlags)::‘lambda’(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 48u>&, void*, unsigned int, bool) [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
0x00000000062ef310 Drive_Sim_Experiment!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask*&) [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:162]
0x00000000062f0ab8 Drive_Sim_Experiment!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:360]
0x00000000062f01c3 Drive_Sim_Experiment!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:402]
0x000000000647f99c Drive_Sim_Experiment!FThreadImpl::Run() [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:67]
0x00000000064546c6 Drive_Sim_Experiment!FRunnableThreadPThread::Run() [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00000000063d7de8 Drive_Sim_Experiment!FRunnableThreadPThread::_ThreadProc(void*) [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007d75ccc94ac3 libc.so.6!UnknownFunction(0x94ac2)
0x00007d75ccd26850 libc.so.6!UnknownFunction(0x12684f)

[2024.06.20-09.30.23:119][922]LogExit: Executing StaticShutdownAfterError

Did you fix it?
I am having an unaligned memory access too, and it is too random, the same code that used to work before 5.4 and now it is not working on 5.5. It is only happening on Linux packaged from Windows.