Unhandled Exception: SIGSEGV: unaligned memory access (SIMD vectors?)

I got “Unhandled Exception: SIGSEGV: unaligned memory access (SIMD vectors?)” only in packaged game on Linux Ubuntu 22.04. This issues will happen after playing a few minutes" However, In the editor and “-game” the game works good (tested >1h).

[2024.06.20-09.30.23:109][922]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: unaligned memory access (SIMD vectors?)

[2024.06.20-09.30.23:109][922]LogCore: Fatal error!

0x0000000004df4647 Drive_Sim_Experiment!UChaosWheeledVehicleSimulation::ApplySuspensionForces(float) [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp:599]
0x0000000004df0c74 Drive_Sim_Experiment!UChaosWheeledVehicleSimulation::UpdateSimulation(float, FChaosVehicleDefaultAsyncInput const&, Chaos::FRigidBodyHandle_Internal*) [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp:273]
0x0000000004ddab47 Drive_Sim_Experiment!UChaosVehicleSimulation::TickVehicle(UWorld*, float, FChaosVehicleDefaultAsyncInput const&, FChaosVehicleAsyncOutput&, Chaos::FRigidBodyHandle_Internal*) [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp:138]
0x0000000004df007e Drive_Sim_Experiment!UChaosWheeledVehicleSimulation::TickVehicle(UWorld*, float, FChaosVehicleDefaultAsyncInput const&, FChaosVehicleAsyncOutput&, Chaos::FRigidBodyHandle_Internal*) [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp:174]
0x0000000004de2868 Drive_Sim_Experiment!FChaosVehicleDefaultAsyncInput::Simulate(UWorld*, float, float, bool&) const [/home/andy/unreal/driving_training_simulator/Plugins/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp:1693]
0x0000000004dedad3 Drive_Sim_Experiment!UE::Core::Private::Function::TFunctionRefCaller<FChaosVehicleManagerAsyncCallback::OnPreSimulate_Internal()::$_8, void (int)>::Call(void*, int&) [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Function.h:474]
0x0000000008c563ae Drive_Sim_Experiment!UE::Core::Private::Function::TFunctionRefCaller<Chaos::PhysicsParallelFor(int, TFunctionRef<void (int)>, bool)::$_75, void (int)>::Call(void*, int&) [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Function.h:474]
0x000000000482c5e7 Drive_Sim_Experiment!void ParallelForImpl::ParallelForInternal<TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, bool, bool)::‘lambda’(), std::nullptr_t>(char16_t const*, int, int, TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, bool, bool)::‘lambda’(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor::operator()(bool, char16_t const*) const [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/ParallelFor.h:342]
0x000000000482d223 Drive_Sim_Experiment!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<void ParallelForImpl::ParallelForInternal<TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, bool, bool)::‘lambda’(), std::nullptr_t>(char16_t const*, int, int, TFunctionRef<void (int)>, ParallelFor(int, TFunctionRef<void (int)>, bool, bool)::‘lambda’(), EParallelForFlags, TArrayView<std::nullptr_t, int> const&)::FParallelExecutor>(char16_t const*, LowLevelTasks::ETaskPriority, TFunctionRef<void (int)>&&, LowLevelTasks::ETaskFlags)::‘lambda’(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask* (bool), 48u>&, void*, unsigned int, bool) [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
0x00000000062ef310 Drive_Sim_Experiment!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask*&) [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:162]
0x00000000062f0ab8 Drive_Sim_Experiment!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:360]
0x00000000062f01c3 Drive_Sim_Experiment!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:402]
0x000000000647f99c Drive_Sim_Experiment!FThreadImpl::Run() [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:67]
0x00000000064546c6 Drive_Sim_Experiment!FRunnableThreadPThread::Run() [/home/andy/unreal/UnrealEngine/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00000000063d7de8 Drive_Sim_Experiment!FRunnableThreadPThread::_ThreadProc(void*) [/home/andy/unreal/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007d75ccc94ac3 libc.so.6!UnknownFunction(0x94ac2)
0x00007d75ccd26850 libc.so.6!UnknownFunction(0x12684f)

[2024.06.20-09.30.23:119][922]LogExit: Executing StaticShutdownAfterError