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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000002

Hello everyone,

Everytime I am trying to edit my splines via Landscape tool, my editor crashes. It is occuring everytime I edit my splines, it moves them and then, when the landscape is supposed to rebuild over my splines, it just crashes. Here is the crash log :

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000002

UE4Editor_Landscape!FLandscapeEditDataInterface::SetHeightData() [D:\Build++UE4\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeEditInterface.cpp:371]
UE4Editor_Landscape!ALandscape::ClearLayer() [D:\Build++UE4\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeEditLayers.cpp:5997]
UE4Editor_Landscape!ALandscape::UpdateLandscapeSplines() [D:\Build++UE4\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeEditLayers.cpp:6172]
UE4Editor_Landscape!ALandscape::UpdateLayersContent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeEditLayers.cpp:4987]
UE4Editor_Landscape!ALandscape::TickLayers() [D:\Build++UE4\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeEditLayers.cpp:5302]
UE4Editor_Landscape!ULandscapeSubsystem::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeSubsystem.cpp:122]
UE4Editor_Engine!FTickableGameObject::TickObjects() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Tickable.cpp:151]
UE4Editor_UnrealEd!UEditorEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1748]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:426]
UE4Editor!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4836]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

I don’t really know anything about crash handeling but if the epic team or anyone has a solution to bring me i’ll gladly take it :slight_smile: