Not even sure if this is where I should be asking but I thought I would do it just in case.
Recently, I have been getting this error while playing Dead by Daylight, a game that to my knowledge, uses Unreal Engine 4.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020
nvwgf2umx {0x0000000000000000} + 1863067 bytes
nvwgf2umx {0x0000000000000000} + 22417151 bytes
nvwgf2umx {0x0000000000000000} + 22416991 bytes
nvwgf2umx {0x0000000000000000} + 22371597 bytes
nvwgf2umx {0x0000000000000000} + 5717354 bytes
nvwgf2umx {0x0000000000000000} + 31103022 bytes
kernel32 {0x0000000000000000} + 75133 bytes
ntdll {0x0000000000000000} + 371304 bytes
To give a full context, I have historically run the game using a post-processing program called Reshade (Ver. 5.9.2), which makes the game appear brighter. This has not posed any problems in the past, but now all of a sudden this issue is persistent and happens randomly whilst playing the game, usually when loading into a match or 2-3 minutes afterward.
Could anyone help me with this issue?