Unhandled Exception: EXCEPTION_ACCESS_VIOLATION

Any time when i try to edit folder or make a new folder and put there a mesh i have these crash. Even when im trying to choose this folder for create a new geomtry collection for fracturing. Please help me.

LoginId:1bf01cff4096aa400a2033a9c1ab49f5
EpicAccountId:72db781e2a2d4e1b895a1b4e24da8225

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

UnrealEditor_MeshDescription!FMeshDescription::Cache() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:145]
UnrealEditor_MeshDescription!FMeshDescription::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:208]
UnrealEditor_MeshDescription!FMeshDescriptionBulkData::UpdateMeshDescriptionFormat() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:2169]
UnrealEditor_MeshDescription!FMeshDescriptionBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:2019]
UnrealEditor_MeshDescription!UMeshDescriptionBaseBulkData::Serialize() [D:\build++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT\MeshDescriptionBaseBulkData.gen.cpp:110]
UnrealEditor_CoreUObject!anonymous namespace'::WriteExports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:1874] UnrealEditor_CoreUObject!anonymous namespace’::SaveHarvestedRealms() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2392]
UnrealEditor_CoreUObject!`anonymous namespace’::InnerSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2548]
UnrealEditor_CoreUObject!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2705]
UnrealEditor_CoreUObject!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:39]
UnrealEditor_UnrealEd!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4681]
UnrealEditor_UnrealEd!UEditorEngine::SavePackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4707]
UnrealEditor_UnrealEd!UEditorEngine::Exec_Obj() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:4742]
UnrealEditor_UnrealEd!UEditorEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5807]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:659]
UnrealEditor_UnrealEd!InternalSavePackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3435]
UnrealEditor_UnrealEd!InternalPromptForCheckoutAndSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4062]
UnrealEditor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4428]
UnrealEditor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4450]
UnrealEditor_AssetTools!FAssetRenameManager::PerformAssetRename() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetRenameManager.cpp:1560]
UnrealEditor_AssetTools!FAssetRenameManager::FixReferencesAndRename() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetRenameManager.cpp:473]
UnrealEditor_AssetTools!FAssetRenameManager::RenameAssetsWithDialog() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetRenameManager.cpp:272]
UnrealEditor_AssetTools!AssetViewUtils::MoveAssets() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetViewUtils.cpp:337]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::MoveAssetFileItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:1041]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::MoveItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:998]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkMoveItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:1513]
UnrealEditor_ContentBrowser!DragDropHandler::HandleDragDropMoveOrCopy<bool (__cdecl UContentBrowserDataSource::*)(FContentBrowserItemData const &,FName,FText ),bool (__cdecl UContentBrowserDataSource::)(TArrayView<FContentBrowserItemData const ,int>,FName)() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\DragDropHandler.cpp:236]
UnrealEditor_ContentBrowser!<lambda_b5c79932a16eadfee047729475584ac3>::operator()() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\DragDropHandler.cpp:299]
UnrealEditor_ContentBrowser!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,<lambda_b5c79932a16eadfee047729475584ac3> >::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:847]
UnrealEditor_Slate!SMenuEntryBlock::OnClicked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1157]
UnrealEditor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108]
UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:295]
UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465]
UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390]
UnrealEditor_Slate!SMenuEntryButton::OnMouseButtonUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434]
UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5046]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:412]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5032]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5601]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5566]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5293]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

I got this too some weeks ago. It got solved when I deleted my computers cache memory and freed more memory (Then ofc a restart of both unreal and the computer).

Thanks, unfortunately its didnt work for me. Still same problem when im moving files inside Unreal Engine.

Also, i did it in other Project without crash. So its problem with assets in exactly needed file. Maybe you know how to move fracture geometry collection from one file to another without losing simulation?