I don’t know what to do at this point except blame the Epic Games for terrible development of Unreal Engine, this error occurred million times now, from a variable that is not connected to anything at all, Simple change or add a new animation in anim BP, to even just adding a simple comment around my BP
(everything works perfectly fine until i shutdown and re-launch my project, inside the editor there’s 0 errors - 0 warnings on my game and inside every single BP_Etc) !!!
Always when this error occurred i just copy - paste auto save files and issue is resolved but everything i’ve done the past day or so is deleted this happens million times, im so mad at doing my job and the very next day Unreal Engine decided to simply not launch your project, this is getting out of hand…
Last time i was having this issue was yesterday when the entire problem was cause by a simple Actor Variable stored in Game Instance, i was searching desperately what was the issue and finally i found it.
And ever since the UE5 is totally broken i was kinda gettin used to it, so every time im doing something, i close the project and re-launch it, just to know if engine decided to crash so i can narrow down my problem faster, but what happends today is really becoming redicoulous.
Like i said i’ve developed some stuff inside my game everything was fine 0 errors - 0 warnings in any of my bp’s, playing the game and closing does not print any error or warning as well, even on building / package the project there’s 0 errors - 0 warnings, im keeping my project clean.
What heppends is when i finish with my job i close the project and re-opend it multiple times just to be sure that UE will be fine tomorow when i continue, it was fine. Until i shutdown my pc went to bad and wake up next morning to find out that i got the same Fking issue, even closing and re-open the project is not safe anymore…
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION
Please Help me i’ve wasted so much time and energy in my game and fighting off this terrible UE bug, and yet happends again…
The reading address always vary (From : 0x00000000000000) to (0x000001c65bc205d0/755416) some random gibberish…