Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000050

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000050

UE4Editor_Engine!FCachedAudioStreamingManager::RequestChunk() [d:\build++ue4\sync\engine\source\runtime\engine\private\audiostreamingcache.cpp:409]
UE4Editor_Engine!USoundWave::GetZerothChunk() [d:\build++ue4\sync\engine\source\runtime\engine\private\soundwave.cpp:1998]
UE4Editor_Engine!FVorbisAudioInfo::ReadStreaming() [d:\build++ue4\sync\engine\source\runtime\engine\private\vorbisaudioinfo.cpp:200]
UE4Editor_Engine!OggReadStreaming() [d:\build++ue4\sync\engine\source\runtime\engine\private\vorbisaudioinfo.cpp:261]
libvorbisfile_64
libvorbisfile_64
libvorbisfile_64
libvorbisfile_64
UE4Editor_Engine!FVorbisAudioInfo::GetCompressedInfoCommon() [d:\build++ue4\sync\engine\source\runtime\engine\private\vorbisaudioinfo.cpp:283]
UE4Editor_Engine!FVorbisAudioInfo::StreamCompressedInfoInternal() [d:\build++ue4\sync\engine\source\runtime\engine\private\vorbisaudioinfo.cpp:565]
UE4Editor_AudioMixer!Audio::FMixerBuffer::CreateStreamingBuffer() [d:\build++ue4\sync\engine\source\runtime\audiomixer\private\audiomixerbuffer.cpp:319]
UE4Editor_AudioMixer!Audio::FMixerBuffer::Init() [d:\build++ue4\sync\engine\source\runtime\audiomixer\private\audiomixerbuffer.cpp:279]
UE4Editor_AudioMixer!Audio::FMixerBuffer::Init() [d:\build++ue4\sync\engine\source\runtime\audiomixer\private\audiomixerbuffer.cpp:279]
UE4Editor_AudioMixer!Audio::FMixerSource::PrepareForInitialization() [d:\build++ue4\sync\engine\source\runtime\audiomixer\private\audiomixersource.cpp:438]
UE4Editor_Engine!FAudioDevice::StartSources() [d:\build++ue4\sync\engine\source\runtime\engine\private\audiodevice.cpp:3816]
UE4Editor_Engine!FAudioDevice::Update() [d:\build++ue4\sync\engine\source\runtime\engine\private\audiodevice.cpp:4155]
UE4Editor_Engine!FAudioDeviceManager::UpdateActiveAudioDevices() [d:\build++ue4\sync\engine\source\runtime\engine\private\audiodevicemanager.cpp:658]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1906]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:410]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4485]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll