Hey guys. I’m struggling with an Error which prevents Unreal Engine 5.3.2 from cooking.
It happens out of nowhere and i really dont know what to do anymore.
Tried to:
- resolved all warnings i encountered
- uninstalled UE, deleted everything of it from Appdata, installed again
- moved my project to the same directory where third person shooter sucessfully builds(C:\Users\Documents\Unreal Projects)>
The issue is only on my current project and doesnt happen on a fresh clean one.
This is the log:
UATHelper: Cooking (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: Fatal error!
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc0ac9fd52 UnrealEditor-UnrealEd.dll!FPackageBuildDependencyTracker::StaticOnObjectHandleRead() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Cooker\PackageBuildDependencyTracker.cpp:100]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc0ac18a06 UnrealEditor-UnrealEd.dll!UE::Core::Private::Function::TFunctionRefCaller<void (__cdecl*)(TArrayView<UObject const * const,int>),void __cdecl(TArrayView<UObject const * const,int>)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aea36a UnrealEditor-CoreUObject.dll!UE::CoreUObject::Private::OnHandleReadInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ObjectHandleTracking.cpp:202]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177528df UnrealEditor-CoreUObject.dll!UE::CoreUObject::Private::ResolveObjectHandle() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectHandle.h:223]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aff6ba UnrealEditor-CoreUObject.dll!FLinkerPlaceholderObjectImpl::ResolvePlaceholderValues() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:86]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17afec74 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolvePlaceholderPropertyValues() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:597]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17afdc37 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolveAllPlaceholderReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:517]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17afd64f UnrealEditor-CoreUObject.dll!TLinkerImportPlaceholder<UClass>::ResolveAllPlaceholderReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.inl:63]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d9a8c UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1712]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d78ee UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1520]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d75e8 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1478]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a86915 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d74e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d7634 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1487]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a86915 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
PackagingResults: Error: [Callstack] 0x00007ffc0ac9fd52 UnrealEditor-UnrealEd.dll!FPackageBuildDependencyTracker::StaticOnObjectHandleRead() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Cooker\PackageBuildDependencyTracker.cpp:100]
PackagingResults: Error: [Callstack] 0x00007ffc0ac18a06 UnrealEditor-UnrealEd.dll!UE::Core::Private::Function::TFunctionRefCaller<void (__cdecl*)(TArrayView<UObject const * const,int>),void __cdecl(TArrayView<UObject const * const,int>)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
PackagingResults: Error: [Callstack] 0x00007ffc17aea36a UnrealEditor-CoreUObject.dll!UE::CoreUObject::Private::OnHandleReadInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ObjectHandleTracking.cpp:202]
PackagingResults: Error: [Callstack] 0x00007ffc177528df UnrealEditor-CoreUObject.dll!UE::CoreUObject::Private::ResolveObjectHandle() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectHandle.h:223]
PackagingResults: Error: [Callstack] 0x00007ffc17aff6ba UnrealEditor-CoreUObject.dll!FLinkerPlaceholderObjectImpl::ResolvePlaceholderValues() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:86]
PackagingResults: Error: [Callstack] 0x00007ffc17afec74 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolvePlaceholderPropertyValues() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:597]
PackagingResults: Error: [Callstack] 0x00007ffc17afdc37 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolveAllPlaceholderReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:517]
PackagingResults: Error: [Callstack] 0x00007ffc17afd64f UnrealEditor-CoreUObject.dll!TLinkerImportPlaceholder<UClass>::ResolveAllPlaceholderReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.inl:63]
PackagingResults: Error: [Callstack] 0x00007ffc177d9a8c UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1712]
PackagingResults: Error: [Callstack] 0x00007ffc177d78ee UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1520]
PackagingResults: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
PackagingResults: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
PackagingResults: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
PackagingResults: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
PackagingResults: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
PackagingResults: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
PackagingResults: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
PackagingResults: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
PackagingResults: Error: [Callstack] 0x00007ffc177d75e8 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1478]
PackagingResults: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
PackagingResults: Error: [Callstack] 0x00007ffc177d770b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
PackagingResults: Error: [Callstack] 0x00007ffc17a86915 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
PackagingResults: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
PackagingResults: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
PackagingResults: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
PackagingResults: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
PackagingResults: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
PackagingResults: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
PackagingResults: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
PackagingResults: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
PackagingResults: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
PackagingResults: Error: [Callstack] 0x00007ffc177d74e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
PackagingResults: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
PackagingResults: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
PackagingResults: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
PackagingResults: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
PackagingResults: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
PackagingResults: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
PackagingResults: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
PackagingResults: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
PackagingResults: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
PackagingResults: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
PackagingResults: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
PackagingResults: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
PackagingResults: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
PackagingResults: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
PackagingResults: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
PackagingResults: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
PackagingResults: Error: [Callstack] 0x00007ffc177d7634 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1487]
PackagingResults: Error: [Callstack] 0x00007ffc17a86915 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
PackagingResults: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
PackagingResults: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
PackagingResults: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d74e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aafc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a611b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a9839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17aabb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a5b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17a7ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffc17cad08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\U
UATHelper: Cooking (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
PackagingResults: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
PackagingResults: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
PackagingResults: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
PackagingResults: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffc17a5a38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5517]
PackagingResults: Error: [Callstack] 0x00007ffc177d999f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1661]
PackagingResults: Error: [Callstack] 0x00007ffc177d74e9 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
PackagingResults: Error: [Callstack] 0x00007ffc177d708b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1803]
PackagingResults: Error: [Callstack] 0x00007ffc177abe34 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
PackagingResults: Error: [Callstack] 0x00007ffc17a86920 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4584]
PackagingResults: Error: [Callstack] 0x00007ffc17a58dc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5345]
PackagingResults: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
PackagingResults: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
PackagingResults: Error: [Callstack] 0x00007ffc17a7f672 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5627]
PackagingResults: Error: [Callstack] 0x00007ffc17a574a0 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4897]
PackagingResults: Error: [Callstack] 0x00007ffc17a5935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
PackagingResults: Error: [Callstack] 0x00007ffc17a8048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
PackagingResults: Error: [Callstack] 0x00007ffc17cad3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
PackagingResults: Error: [Callstack] 0x00007ffc17a4b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
PackagingResults: Error: [Callstack] 0x00007ffc17ab218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
PackagingResults: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
PackagingResults: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffc17ab228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
PackagingResults: Error: [Callstack] 0x00007ffc17aaffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffc17aafc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
PackagingResults: Error: [Callstack] 0x00007ffc17a611b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
PackagingResults: Error: [Callstack] 0x00007ffc17a9839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
PackagingResults: Error: [Callstack] 0x00007ffc17aabb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
PackagingResults: Error: [Callstack] 0x00007ffc17a5b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
PackagingResults: Error: [Callstack] 0x00007ffc17a7ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
PackagingResults: Error: [Callstack] 0x00007ffc17cad08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\U
PackagingResults: Error: end: stack for UAT
UATHelper: Cooking (Windows): Took 46,38s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows): Cook failed.
UATHelper: Cooking (Windows): (see C:\Users\Corin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 49s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Windows): BUILD FAILED
This is how my log of the cook.txt looks: https://pastebin.com/357Nhgc1
And this the log.txt: Log started at 16.05.2024 16:00:01 (2024-05-16T14:00:01Z)Starting AutomationTo - Pastebin.com
Additionally, everytime i close this project, UE seems to crash with the same error:
Any help is really appreciated