Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000e4

Hello I have been having this crash on a project for the past couple of days and I can’t seem to locate the actual issue. It was running fine a few changes ago but now it crashes as soon as I try to play.

When I comment out the lines it says are causing issues I just picks another line in the TickComponent() and now its saying its the closing curly brace.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000e4

UnrealEditor_MyProject!UPlayerComponent_Boost::TickComponent() [D:\GameStream\Jam3\source_code\Source\MyProject\Private\PlayerComponent_Boost.cpp:68]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

You’re trying to access a pointer* that’s null, that’s why the memory address is zero

Somewhere you’ve missed an “if (MyObject != nullptr) {}”.

You can also just use “if (MyObject){}” same thing.

1 Like