Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018

Unfortunately I’ve been on the latest drivers everytime this has popped up, and have default settings (and other people who have playtested my project experience the same crash within the first 10 minutes or so). I don’t think it’s GPU related as it seems to mention TimerManager.cpp, so I imagine its an issue relating to a specific timer/set of timers but I have no idea how to narrow it down.