Has anyone had this issue and does anyone know how to resolved this?
I need some help. Every time I access 5.4.4. and select third person template, Unreal Engine crash and I keep getting this message:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000004
UnrealEditor_D3D12RHI!GetLowLevelGraphicsPipelineStateDesc() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Pipelinestate.cpp:88]
UnrealEditor_D3D12RHI!FD3D12PipelineStateCacheBase::FindInLoadedCache() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Pipelinestate.cpp:746]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::RHICreateGraphicsPipelineState() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12State.cpp:621]
UnrealEditor_RHI!RHICreateGraphicsPipelineState() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\DynamicRHI.h:1121]
UnrealEditor_RHI!FCompilePipelineStateTask::CompilePSO() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:2030]
UnrealEditor_RHI!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1236]
UnrealEditor_Core!LowLevelTasks::FTask::Init<
FTaskGraphCompatibilityImplementation::QueueTask’::5'::<lambda_1> >'::
13’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
UnrealEditor_Core!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<
FTaskGraphCompatibilityImplementation::QueueTask’::5'::<lambda_1> >'::
13’::<lambda_1>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:155]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::
2’::<lambda_1>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UnrealEditor_Core!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]