Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

I am receiving the following error on my project in both 4.26 and 5, I did disable plug ins and ensure that editor debug symbols are enabled.

Thoughs?

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

UE4Editor_Engine!ULevel::HandleLegacyMapBuildData() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\MapBuildData.cpp:158]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2707]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6204]
UE4Editor_UnrealEd!UEditorEngine::Exec() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5705]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2554]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4043]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359]
UE4Editor_UnrealEd!EditorInit() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:115]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:149]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll