I just started getting this crash upon loading certain levels. I’m not sure what it might be… I can’t seem to find anything regarding this specific crash. Does anyone have any ideas as to what it might be?
… I don’t have an answer, but I think I had a similar error when I deleted some of the built in content browser assets that I wasn’t using… did you tidy up the project recently?
This call stack is unreadable, can you install editor debug symbols (it’s in enigne installation options), it will decode code addresses to points to enigne code and we would able to deduce soemthign more out of it.
For now i can only tell you that UMG is involve in this, but this might be potentially because you use some editor utility widget that triggered this process
Alright! I installed editor debug symbols, packaged the game and got the crash again. Seems to show the same address (0x00000000) as before, but it is showing callstacks with other addresses.
(See the attached document for the log)
I should also note that this error does not happen in-editor. It only happens in a packaged build.
0x00000000 is the memory location commonly known as “null”.
You can avoid most of these errors by checking each Actor, Component, etc. reference you use to see if it is “Valid”, which means it is both not NULL and not pending destruction, before trying to use said reference in any other way.
If your project has debug symbols (development build required to turn this on I think), then I think it will tell you exactly which object and which line of code this happened on. I’m not 100% sure because I only do C++ when Blueprints alone can’t do what I want.
This happened when I used a reroute blueprint wire and guided it to connect to another reroute node output from another connection wire. After detaching and trying to attach to another re-route node, it actually replaced the node, and was doing a recursive loop. I re-created a new re-route node and attached to the original re-route node, and it worked. For some reason, it seems the routing is automatically not choosing the best flow direction.
For me it was RTSS(MSI Afterburner) and Deep Rock Galactic in combination with Twitch Studio.
Now i turn Afterburner off if this happens before i will stream.
bonjour j ai la meme erreur sur fortnite mais l adresse change dans mon cas voici l erreur du crash :Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000096354cd0 et dans chaque crash l adresse change et pourtant j ai u tres bon pc
I just installed UE 4.26 to participate at Unreal Summer, but I have the bad luck to have the same error when launching the software. This is a complete fresh install and I never used Unreal before. All my others softwares are working fine without any crash. I don’t understand why it happen and nothing in the error message help me to find the origin.
Hey guys I had a similar error that took days to figure out. Turns out I had two different actors that had variables inside them with the same name. Hope that helps someone.
My error was:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
My project become unusable. I have version control, even reverting back don’t work. I’m experiencing this issue first time. Project can’t open, it always crash on start.
I checked my other projects and they are working fine. This issue only happens in my last project.