I’ve encountered an issue related to the cancelable
object in Verse code. When used within a spawn coroutine
, it leads to an unhandled exception and game crash. UEFN doesn’t report this issue. Please investigate. Thank you
I’ve encountered an issue related to the cancelable
object in Verse code. When used within a spawn coroutine
, it leads to an unhandled exception and game crash. UEFN doesn’t report this issue. Please investigate. Thank you