I am a UE5 dev and i wanted to switch over to UEFN i had practiced a little bit in creative so i think it makes things alot harder for UE devs to switch over to UEFN if you have to play 21 days in creative to be able to become a fortnite creator i just want to publish my creations. it would have helped to know that sooner
Hello!
Deer, I know it can be annoying to play 21 days on 90days, but count on it, be determinate.
Also, take in case that if everyone has access to publish maps, reflect on the number of maps published without any experience with just a cube on it? That can’t be the case.
I’m sure you can play 21 days every day for 1 month, do you ?
Glar to help, see!
Wow; I didn’t knew about those limitations, I’m in the same kind of situation it seems…
I was working on UE5 building a gamified live concert project and decided to adapt it into UEFN which I downloaded for the first time with Fortnite last Thursday/ Beta day one… Never had the time to play it before…
Which would means that I couldn’t release my game until 3 months??
That’s… sad…
Is there a link to all the things to check to be able to onboard on Creative 2.0?
Couldn’t they lift this limitation for Businesses at least?
I understand if each young kids upload their first map to Creative it could be difficult to filter out things, but maybe there’s a tiny better way to do so?
I’m already sleeping 4hrs max per night since I can’t remember to build my project, not sure how to put 21 days of playing Fortnite in there… I mean, it’s just totally impossible…
I have faith that it’s just the beginning and that they will adjust the limits to fit reality for Creators/Developers who put the hard work for hours to develop innovative things a bit better…?
I don’t know… Maybe 21 days into UEFN could count as much as Creative mode right if they’re trying to filter minimum quality?
Would love to hear more about those topics!
Also, take in case that if everyone has access to publish maps, reflect on the number of maps published without any experience with just a cube on it? That can’t be the case.
That’s the problem. These maps are already showing up. The issue even goes back to the previous requirements of having followers on an influencer account. People just make clickbait content, get to 1k followers, get a creator code, and then publish low effort maps with a bunch of invisible “XP Hack” buttons (which I’m sure breaks TOS).
In the same boat with OP, why can’t we submit some sort of portfolio as actual devs as a way to be able to publish? Epic owns Artstation, so I’d imagine something like that would be easy.
The Fortnite team just released an update to reduce the requirements to join the Island Creator Program, read more about it on the recent blog post.