Unexpected Skeletal Control Behavior

Hey everyone, hope all is well!

I have some shoulder plates that I would like to react realistically to animations, and have rigged them up inside the animation graph to do just that. The problem then shows itself when I hit play: they sort of fly upwards on their pivot point and stay there. I’ll provide a GIF to illustrate the problem a bit more effectively.

GIF Link

Any help would be much appreciated. =-)

Thanks, and take care!

Mm, I switched the anim dynamics nodes from component to world space, and everything seems to have settled down, although I have my doubts as to the stability of such a system.

Either way, I suppose I can consider this resolved. =-)