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Unexpected rotation following Frank RPG Samurai Attack Montages Set In Character Blueprints

I am attempting to use Frank’s RPG Samurai Attacks with montages for my Action RPG through Character Blueprints and a simple combo (for the time being) I have had a problem for several months and at last, I am coming to the forum for help. I checked before and I have not found the right answers. At the end of each montage I set, there is a degree of rotation for the montage and there is also a strange issue where the legs do not match up with the animation, they just kind of shift erratically. As a note, I am using Advanced Locomotion System V3 (for now). I will greatly appreciate all the help I can get. Thanks for reading.