Hey people,
I have an issue with a specific blueprint in my level. This bp contains an On Event Begin Overlap and One Event End Overlap that enable and disable the player input for the bp, so I could build functions when hitting the F key. I made a macro so that I wouldnt have to recreate this setup for every bp that needs it.
The weird thing is that I used the same mechanic in several bp’s around the level and all of them are working fine, yet this one causes the engine to freeze, followed by a crash, sometimes with the Epic “sorry for this crash” message, sometimes the Apple message “Unreal quit unexpectedly”.
I walked through the bp a couple of times now and cant seem to find anything out of the ordinary.
Below are screens from the specific bp that causes the crash and the macro I use in every other bp.
The only thing I could come up with is that this started happening when I started placing the AI (those also worked fine before) in this area. Plus the fact that the overlap shouldnt do anything when its not the player character thats overlapping. Im lost.
Please help me, I dont know what is going wrong.
The blueprint
The macro attached to begin play, begin overlap and end overlap. This macro works flawless in every other bp.