The blueprint:
The result:
Why does this happen? Is this an expected behavior?
Note: I’m not performing any other operations on MainAudio anywhere else.
The blueprint:
The result:
Why does this happen? Is this an expected behavior?
Note: I’m not performing any other operations on MainAudio anywhere else.
I made a custom fade function and now it works, but still I’m not sure whether this is the expected behavior of the fade in / fade out functions that come with the engine.