One more possibility could be that the Lightmap UVs aren’t setup correctly. For walls and the like, you should be splitting UV islands at places on the meshes that are close or equal to ~85/90 degrees (Depending on who you ask.)
One more possibility could be that the Lightmap UVs aren’t setup correctly. For walls and the like, you should be splitting UV islands at places on the meshes that are close or equal to ~85/90 degrees (Depending on who you ask.)