Engine Version 4.15.3
Windows 10 Version 10.0.15063 Build 15063
When undoing a level visibility toggle most of the level remains visible and some actors hide. It only seems to be static mesh actors that don’t hide. The level also shows as hidden in the level browser (eye closed symbol). The level cannot then be made visible again to show the rest of the actors. The Editor or the level have to be reloaded for the level and actors to be correctly visible again.
I can replicate it in our own project and will test a new project later.
Replication steps:
1: Show level then move an actor or perform an action in level that would add to the undo history
2: Undo back to the visibility toggle (Either by clicking in history or by spamming Ctrl+Z)