Hi all,
I’m currently working on a game where I need to dilate the time scale for some objects but not for others. I was currently planning on doing this by setting UGameplayStatics::SetGlobalTimeDilation slow down the game and then use an undilated version of the delta time in the tick event for the objects that are not going to be dilated. The problem I’m finding however is I don’t see a way to get an undilated version of the delta time from tick. I was wondering if anyone knew of a way to get the undilated version?
Thanks