Rotation sliders in the sequencer are exponential (the sensitivity increases exponentially as you drag the slider), centered around zero. This isn’t really desirable, because it makes it very difficult to set the rotation of an object in just one operation. At first the rotation is barely moving, and then suddenly the rotation is spinning like a top at the slightest twitch of the mouse. And if the rotation value is already high for some reason (Say if you’ve rotated your object a few times around itself), you can’t make fine adjustments at all with the slider.
Location sliders are exponential as well, which makes more sense because you often want to move objects large distances, but the exponent should be centered around the current value when you click and drag, not zero. As it is, it’s impossible to make fine adjustments to objects that are not already at zero.
But honestly, both of these should just be linear, because that’s what they are in the Details panel. They should be consistent across the interface.