Underwater vessel

Yet another UE5 cinematic I made using 3d kitbashing in software I developed (Teya Conceptor). In it I also procedurally generated all trees models, and houses too. Blender was used to make meshes of 3d brushes for kitbash and to finalize models. Then used Unreal Engine to assemble (and render) all and DaVinci Resolve for color correction and adding sounds from OpenGameArt.