Hey everyone,
I’ve been having a lot of issues trying to get some effects working in my underwater scene. I’ve got some caustics working, but I’d also like to get some light shafts.
I’ve tried a number of methods, but nothing seems to be able to create the shimmering light shaft effect that I want to get.
Ideally, I’d like to do the effect seen in this video: Real-time Realistic Underwater Caustics and Godrays - YouTube
I’ve created a caustics projection as a light function, but I don’t have any light shafts. I’ve enabled them on my directional light, but I can’t figure out any method to get them to show up consistently (I don’t want to have a complicated mesh in the way) or anyway in which to get them to “shimmer.”
Any ideas?
Thanks in advance!