Recently created this underwater scene inspired by a recent “Shark” movie I watched. After creating it I decided to re-create the scene live so others could follow along and learn from my workflow. This was a fun one utilizing Path tracing, Niagara Fluids, and IA Scattering Tool.
I used a variety of incredible assets. Coral and grounds environment from Megascans and the primary character from Big.Medium.Small
Rendered using Path tracing at about 5000 samples for a clean volumetric render.
Created Niagara Fluid system for the footsteps and cached out for performance.
I adore the way that you capture the underwater eeriness. It’s both beautiful and in a way haunting. Do you enjoy creating these types of scenes or do you prefer other scene structures?
Just wanted to hop into this thread to say thank you for sharing your process. The walkthrough of the creation of an environment is always a fascinating experience as a viewer. The lighting was especially great to watch.