Hi all!
I want to make an underwater room with a different lighting inside. So, there is a “daylight” lighting in the inside of the room and an underwater environment outside that can be seen through the window. I have tried to make two post process volumes (one for outside, one for inside), but didn’t figure out, how to see the second one, while the player is inside the first one. Then, I have tried to make a foggy material for the cube, which represents the outside world, but it effects the lighting in the room so much (so it is all blue in the interiour).
Please, could you give me some advice?