Well, I’m getting following issue:
Post process volume looks weird on wide window resolution.
These are some of the underwater material settings:
However, it all perfectly works with lower values of FOV like 90 or lower.
I’ve already changed some kind of render type or what idk I lost it to Multy-(something) and as you can see it fixed right half of the window, but not the left one.
So, if someone else had gotten the same problem and got the solution, I would greatly appreciate if he shared it with me under this question.