Underwater effect on mobile?

Does anyone got any suggestions for me? Can’t use post process, so I don’t really know any other options. If anyone could point me out something that would be really useful. Thanks!

You can make a hack-ish post process by rendering your whole scene to a SceneCapture2D instead of a normal camera and then using the texture into a UI material used by UMG, Slate or a Canvas.

You can create a render target dynamically using the CreateCanvasRenderTarget2D node to make it match the screen resolution.

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Thank you very much for the suggestion!