coming from unity i would like to understand the player and camera thinking in Unreal. I would like so make a small test Game where i have an orthographic top view and can move the camera a bit to the sides. Also i will have some interactive elements on a plane so there wont be a player moving around , its me myself touching, pressing, and so on… . would i use a camera for this setup or use the standart view?
this is a newbie question so dont be so angry with me.