**Q.: Can anyone explain to me how the movement physics (particularly the falling physics) act? **
I’ve edited the PhysFalling function in my own custom physics mode and attempted to extend it in order to understand how I can build my own physics correctly, but all edits I’ve done are seemingly disregarded, the only reason why I know they are actually ran is because I’ve set breakpoints to make sure they are running correctly from the PhysCustom calls.
The PhysFalling method itself is large and confusing, and I can’t find any documentation on how the forces act here. Deleting the whole code and building physics from scratch doesn’t seem like a good idea without understanding what is going on, so I tried copying and editing the PhysFalling mechanics but nothing I do seems to be working as I want it.
I’m using C++ for this but everything and in any language, no matter how small of a tip or hint, is very appreciated!
Thank you for your help,